Abstract
We present a system for image-based modeling and rendering
of real-world scenes containing reflective and glossy surfaces.
Previous approaches to image-based rendering assume that the scene can
be approximated by 3D proxies that enable view interpolation
using traditional back-to-front or z-buffer compositing.
In this work, we show how these can be generalized to multiple layers
that are combined in an additive fashion to model the reflection and
transmission of light that occurs at specular surfaces such as glass
and glossy materials.
To simplify the analysis and rendering stages, we model the world using
piecewise-planar layers combined using both
additive and opaque mixing of light.
We also introduce novel techniques for estimating multiple depths in the
scene and separating the reflection and transmission components into
different layers.
We then use our system to model and render a variety of
real-world scenes with reflections.
@article{Sinha2012,
author = {Sudipta Sinha and Johannes Kopf and Michael Goesele
and Daniel Scharstein and Richard Szeliski},
title = {Image-Based Rendering for Scenes with Reflections},
journal = {ACM Transactions on Graphics (Proceedings of SIGGRAPH 2012)},
year = {2012},
volume = {31},
number = {4},
pages = {to appear}
}
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